Tuesday, 23 January 2007

Presentation

° Our approach to this brief was to create an interactive website that shows the consequences of our everyday actions, in an informative and engaging manner.

° Our website will aim to enlighten people of the bad lifestyle choices we make in a typical day.

° The interactivity will allow viewers to make their own choice of what their day will entail. They will be rewarded for good choices, and suitably informed if they make a bad lifestyle choice with either an uncomfortable quote or a shocking image of fact.

° This website has been inspired by games like The Simms where you control all characters within a household.

° We started by designing characters and layouts, and came up with some diverse ideas.

° Our target audience is 13-24 year olds and we felt that cartoon based imagery would promote the idea that the website is aimed at children. Therefore we have decided to use photographs in our flash animations to give it a more adult feel.

° The focus of our website is a student in his early twenties, namely 'Derick'.

° His day starts at 8am when his alarm clock goes off. Does he get up or does he hit snooze? YOU DECIDE

° What does he eat for breakfast ? Toast, cereal or a fry up? YOU DECIDE

° On the way to uni , does he stop for a quick pint at the pub? or does a quick pint turn into 5? again you decide!

° Other decision for derick include; what to eat for dinner, whether to stay home on his playstion or go to the gym.

° All decision will have a short animation showing Derick carry out whatever task you set him.

° After the format of the website was finalised wwe started making storyboards of the different scenes.

° An advantage of this interactive website is that every visit you make can have different results so it will never be boring or dull.

° you can learn from your mistakes

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